Posts

Showing posts from October, 2018

Blog Post 6: Video Game Prototype

Image
       Our game comes under the title of Sneaky Sphinx, and is a 2d platformer where you play as Sheera, a sphinx breaking into a ruin and taking the artifact that lies within. She will have to avoid stone guardians, on the prowl and in the sky, who won't think twice about kicking her out! Confront them with your versatile wings or find a safe route around your enemies. Controls are simple: arrow keys or wasd to move and x to attack (attack has not been implemented to the build yet).  That is the vision of the game, however so far it has only progressed art-wise, such as the enemy animations showcased above. We have major issues with setting up the enemy AI and having the camera move vertically, which is really the two big roadbloacks to constructing the levels. We also had some collision issues with the new tiles, but a little bit of tweaking seemed to fix the issue. For now, we really want to get both enemies to prowl scripted areas, but something see...

Blog 5: First Playable

Image
Our game is called Sneaky Sphinx. I work as both designer keeping track of the assets in-game, as well as designing and drawing the assets for the 2d platformer. Overall, players responded with mixed reception. Everyone wanted a larger level and overall to see the concept pushed, both in art and in gameplay. Cassidy thought the visuals and movement for the main character were great, and thought that the game's design should push for an Egyptian temple or pyramid aesthetic rather than a cave. She did understand intuitively that the statue was to be avoided, and tried to jump over it. She said she would have liked it if the statue tried to shoot a lazer from its eye. She also pointed out that the camera was all over the place, and would move all over the place each time the character turned. Shi Yao also liked the visuals and background music. They found some issues with the character getting stuck when falling, so fixing the colliders on the sphinx would have to be address...